Mikor lesz meg a második rész??ja és nekem a zt írja ki hogy:d3d_start() d3d_set_hidden(true) d3d_set_lighting(false) d3d_set_culling(false) texture_set_interpolation(false) Ezek nem jók!!!!!!!!!!!!!!!!
S:
if (speed > -1) speed = min(-1,speed-0.4)
var maxspeed; if keyboard_check(vk_shift) maxspeed = 3 else maxspeed = 1.5; if (speed < maxspeed) speed = min(maxspeed,speed+0.4);
End Step:
global.camx = x global.camy = y global.camsin = sin(direction*pi/180) global.camcos = cos(direction*pi/180)
var xy,yn; xn = x - sin(direction*pi/180) yn = y - cos(direction*pi/180) x = xn; y = yn;
var xn,yn; xn = x + sin(direction*pi/180) yn = y + cos(direction*pi/180) x = xn; y = yn;
Step:
direction -= (display_mouse_get_x() -display_get_width()/2)/10 pitch += (display_mouse_get_y() -display_get_height()/2)/400 display_mouse_set(display_get_width()/2,display_get_height()/2) pitch = max(min(pitch,89),-89)
Create:
d3d_start() d3d_set_hidden(true) d3d_set_lighting(false) d3d_set_culling(false) texture_set_interpolation(false) friction = 0.2 z = 0 height = 8 pitch = 0 global.camx = x global.camy = y global.camsin = sin(direction*pi/180) global.camcos = cos(direction*pi/180)
Mikor lesz meg a második rész??ja és nekem a zt írja ki hogy:d3d_start()
d3d_set_hidden(true)
d3d_set_lighting(false)
d3d_set_culling(false)
texture_set_interpolation(false)
Ezek nem jók!!!!!!!!!!!!!!!!